You blast your way through the site and ruins and eventually fight Heinrich I himself. You make your way to the excavation site near Castle Wolfenstein while fighting off hordes of nazi’s, demons and even more Über Soldaten. You eventually uncover the full plans of the Paranormal SS Division, which consists of resurrecting Heinrich I, a powerful Saxon Warlock King (it keeps getting better and better) from 943 AD. You fight this abomination, only to see Deathshead flee in a Kobra rocket plane, disappearing for the rest of the game. You track him down again, but this time, he throws one of his newest creations at you, the Über Soldat. You eventually find the man himself, but he escapes via a U-boat. You fight your way through a nazi research factory and discover some gruesome experiments from Deathshead. The leader of the Paranormal Division is General Deathshead and you learn of his plans and whereabouts later in the game. This goes wrong of course, and the land is terrorized by zombies, demons and spirits. They eventually dig up an “Dark Night”, and with him, the curse they were trying to release and control. ![]() In Return to castle Wolfenstein, the German SS “Paranormal” Division tries to dig up an ancient curse in Egypt to create an army of zombies to fill the ranks of the nazi’s (classic Wolfenstein). It is fast paced, hard as ever, and a worthy installment. Return to Castle Wolfenstein was a great game with some amazing visuals at the time. The long awaited follow up of Wolfenstein 3D did not disappoint. I guess approaching him directly he would probably just kill you and you get the same result.19h Played*Warning: spoilers* Great game with excellent multiplayer. One has to restart the entire mission - I always thought that was the point (since I had failed the actual mission). Okay, so the player can't complete the mission, and that is the bug. He'll just kinda stand there, waving his gun left and right in a permanent alert state, and from that moment on, the player is unable to complete the mission. The bug is moreso the fact that he'll go on alert for a number of reasons (overhears you shooting at someone, sees a dead body on the tower), but he won't run to activate the alarm near his post in order to trigger a fail-state to the player. He will go on alert for several reasons, but it's also possible to keep him from alerting to you at all. ![]() The ultimate goal is to get past him, of course, but that entails more than just not killing him. How is that a bug? Isn't a bug something that needs to be fixed? Originally posted by PNB:I'm not sure I understand. That's pretty much how I do it, although there's like two or three other ways to go about it. >kill the officer overlooking the front gates with an alarm near him if you haven't already >hang right and go through the gates and snipe the guy next to the truck (where the crates are) >wait a few seconds and snipe him with your silenced Snooper rifle when he's on the side of the tower facing you (so that the last guy patrolling who you're not supposed to kill doesn't see his dead body and become alerted) >open the door and lean out, watching the guy on the tower >backstab the guy reading a map on the table >enter the compound through the window off to the left There's a couple ways to tackle it, but what I do is It's that last part that can screw you over. ![]() Almost every game has "THAT level", and Forest Compound is undoubtedly THAT level for RtCW.Īt least once you know what to do, the first 2/3 of the level is quick and easy. I feel bad for people who's playthroughs get ruined a little bit by encountering that bug the first time playing.
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